Avatar Creation Guide
This is an guide for advanced/experienced users!
Requirements
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Blender-Plugins:
MakeHuman: Import-Runtime: MakeHuman Exchange 2:
download
Import-Export: glTF 2.0 format:
download
Export MakeHuman
After the avatar has been created in MakeHuman it has to be exported.
Important points:
Select Geometries > Eyes > Low-poly
Select Pose/Animate > Skeleton > Default
Select Topologies none
Select no teeth/tongue
Material > Skin > select something (not default)
Export as .mhx2 with scale units = “centimeters”
Conversion to GLTF
Installed in Blender 2.79b with GLTF exporter from Khronos Group and mhx2 importer:
Import Avatar as mhx2
Remove the check mark for “Transparency” for each material / Exception: eyebrows, hair, eyelashes. Leave “Transparency” checked, but set Alpha to 1
Delete Cube, Camera, Lamp
Click Export as GLTF
In export settings under “Embedding” check the box for: [✔] Embed buffers [✔] Embed image
and convert it to a ZIP file called avatar.zip if you want to test the avatar, the file itself must be called avatar.gltf
Now simply drag the exported GLTF file (as a ZIP file named: avatar.zip) into the browser window (if the world is loaded) The rest happens automatically. The file in the ZIP must be named avatar.gltf.
**This is not a persistent solution for avatars! If you have created an avatar, sucessfully tested it and you want to put them into the avatar library, then: Drop us a Mail
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